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Four Last Things

Feb 23, 2017 Adventure $9.99
Developer Joe Richardson Publisher Akupara Games
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Four Last Things header

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Adventure indie game Four Last Things comes from developer Joe Richardson, with Akupara Games as publisher. Released in 2017, it has 1,601 Steam reviews at 96% positive, and its $9.99 initial price keeps it in the budget adventure range.

Overview

Four Last Things is a 2017 Adventure game developed by Joe Richardson and published by Akupara Games. On Steam it has gathered 1,501 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $10. The pairing of developer Joe Richardson with publisher Akupara Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 86,000 to 200,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Four Last Things can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,501

Positive

96%

Steam appid

503400

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

86K to 200K

units (median: 143K)

≈ $488K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

86K median 200K
+ How is this calculated?
1,501 reviews × NB(95) = 142,595 median units
Factor Adjustment
base +50
year_2017 +30
price_$10 -5
positive_96% +10
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Four Last Things at roughly 86,000 to 200,000 copies, with a median around 143,000, derived from its 1,501 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $814K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $3.49

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.49 to $3.49. The tracked-window low was $3.49 on 2026-07-15.

$2 $3 $4 07-1507-1607-1807-1907-2107-22 2026-07-15: $3.49 2026-07-16: $3.49 2026-07-17: $3.49 2026-07-18: $3.49 2026-07-19: $3.49 2026-07-20: $3.49 2026-07-21: $3.49 2026-07-22: $3.49 2026-07-15: $3.49 (tracked-window low) 2026-07-16: $3.49 (tracked-window low) 2026-07-17: $3.49 (tracked-window low) 2026-07-18: $3.49 (tracked-window low) 2026-07-19: $3.49 (tracked-window low) 2026-07-20: $3.49 (tracked-window low) 2026-07-21: $3.49 (tracked-window low) 2026-07-22: $3.49 (tracked-window low) Tracked-window low: $3.49 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -65%
    $3.49 Buy
  • GOG.com -65%
    $3.49 Buy
  • Fanatical -10%
    $9.75 Buy
  • Humble Store
    $9.99 Buy
  • Green Man Gaming

Latest tracked store observations (2026-07-22 21:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndie

Frequently asked questions

How many copies has Four Last Things sold?
indielist estimates Four Last Things has sold between 85,557 and 199,633 units (median 142,595), derived from its 1,501 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Four Last Things?
Four Last Things was developed by Joe Richardson and published by Akupara Games.
Who published Four Last Things?
Four Last Things was published by Akupara Games, developed by Joe Richardson. See Akupara Games's full catalogue and submission status on indielist.
When was Four Last Things released?
Four Last Things was released in 2017.
How many reviews does Four Last Things have on Steam?
Four Last Things has 1,501 Steam reviews, of which 96% are positive.
Is Four Last Things worth playing?
Steam players rate Four Last Things 96% positive across 1,501 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Four Last Things can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Joe Richardson's other releases and Akupara Games's wider catalog are one click away, letting developers benchmark where Four Last Things sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Four Last Things page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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