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GLADIABOTS - AI Combat Arena

May 22, 2019 Indie $14.99
Developer GFX47 Publisher GFX47
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An AI combat arena indie game from developer and publisher gfx47, GLADIABOTS released in 2019 with a $14.99 initial price. On Steam it has 898 reviews with 89% positive sentiment, suggesting a well-regarded but still relatively niche strategy pick.

Overview

GLADIABOTS - AI Combat Arena is a 2019 Indie game developed by GFX47 and published by GFX47. On Steam it has gathered 898 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer GFX47 with publisher GFX47 is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 40,000 to 94,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, GLADIABOTS - AI Combat Arena can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

898

Positive

89%

Steam appid

871930

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

40K to 94K

units (median: 67K)

≈ $346K to $807K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

40K median 94K
+ How is this calculated?
898 reviews × NB(75) = 67,350 median units
Factor Adjustment
base +50
year_2019 +15
price_$15 0
positive_89% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for GLADIABOTS - AI Combat Arena at roughly 40,000 to 94,000 copies, with a median around 67,000, derived from its 898 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $577K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $3.74

Across 9 observed UTC days from 2026-07-15 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $3.74 to $14.99. The tracked-window low was $3.74 on 2026-07-15.

$2 $9 $16 07-1507-1707-1807-2007-2107-23 2026-07-15: $3.74 2026-07-16: $3.74 2026-07-17: $3.74 2026-07-18: $3.74 2026-07-19: $3.74 2026-07-20: $3.74 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-23: $14.99 2026-07-15: $3.74 (tracked-window low) 2026-07-16: $3.74 (tracked-window low) 2026-07-17: $3.74 (tracked-window low) 2026-07-18: $3.74 (tracked-window low) 2026-07-19: $3.74 (tracked-window low) 2026-07-20: $3.74 (tracked-window low) 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-23: $14.99 Tracked-window low: $3.74 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-23 06:41 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieSimulationStrategy

Frequently asked questions

How many copies has GLADIABOTS - AI Combat Arena sold?
indielist estimates GLADIABOTS - AI Combat Arena has sold between 40,410 and 94,290 units (median 67,350), derived from its 898 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed GLADIABOTS - AI Combat Arena?
GLADIABOTS - AI Combat Arena was developed by GFX47 and published by GFX47.
Who published GLADIABOTS - AI Combat Arena?
GLADIABOTS - AI Combat Arena was published by GFX47, developed by GFX47. See GFX47's full catalogue and submission status on indielist.
When was GLADIABOTS - AI Combat Arena released?
GLADIABOTS - AI Combat Arena was released in 2019.
How many reviews does GLADIABOTS - AI Combat Arena have on Steam?
GLADIABOTS - AI Combat Arena has 898 Steam reviews, of which 89% are positive.
Is GLADIABOTS - AI Combat Arena worth playing?
Steam players rate GLADIABOTS - AI Combat Arena 89% positive across 898 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like GLADIABOTS - AI Combat Arena can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, GFX47's other releases and GFX47's wider catalog are one click away, letting developers benchmark where GLADIABOTS - AI Combat Arena sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same GLADIABOTS - AI Combat Arena page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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