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Futuristic action racing built around automobile combat, GRIP: Combat Racing launched in 2018 from developer caged-element. Published by wired-productions, it has 5,093 Steam reviews with an 85% positive rating, listed as mostly positive, and an initial price of $29.99.
Overview
GRIP: Combat Racing is a 2018 Action game developed by Caged Element and published by Wired Productions. On Steam it has gathered 3,650 player reviews, 85% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $30. The pairing of developer Caged Element with publisher Wired Productions is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 153,000 to 358,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, GRIP: Combat Racing can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
3,650
Positive
85%
Steam appid
396900
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0153K to 358K
units (median: 256K)
≈ $2.6M to $6.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$30 | +5 |
| positive_85% | 0 |
| final NB | 70 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for GRIP: Combat Racing at roughly 153,000 to 358,000 copies, with a median around 256,000, derived from its 3,650 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
22 observed days · window low $3.75Across 22 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.75 to $24.99. The tracked-window low was $3.75 on 2026-06-03.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- GOG.com -84%$3.99 Buy
- Fanatical -15%$29.08 Buy
- Steam reference$29.99 Buy
- Green Man Gaming
- Humble Store
Latest tracked store observations (2026-07-22 04:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Tags
RacingActionIndieAutomobile SimFuturisticCombat RacingMultiplayerFast-PacedSplit ScreenLocal MultiplayerDrivingArcadeGreat SoundtrackSci-fiVehicular CombatVRSingleplayerShooterCombatClassic
Frequently asked questions
- How many copies has GRIP: Combat Racing sold?
- indielist estimates GRIP: Combat Racing has sold between 153,300 and 357,700 units (median 255,500), derived from its 3,650 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed GRIP: Combat Racing?
- GRIP: Combat Racing was developed by Caged Element and published by Wired Productions.
- Who published GRIP: Combat Racing?
- GRIP: Combat Racing was published by Wired Productions, developed by Caged Element. See Wired Productions's full catalogue and submission status on indielist.
- When was GRIP: Combat Racing released?
- GRIP: Combat Racing was released in 2018.
- How many reviews does GRIP: Combat Racing have on Steam?
- GRIP: Combat Racing has 3,650 Steam reviews, of which 85% are positive.
- Is GRIP: Combat Racing worth playing?
- Steam players rate GRIP: Combat Racing 85% positive across 3,650 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like GRIP: Combat Racing can compare it on indielist against semantically similar Action titles such as Road Redemption, Turbo Overkill, Black Mesa, SpeedRunners, ranked by shared tags and genre rather than by ad spend. On the developer side, Caged Element's other releases and Wired Productions's wider catalog are one click away, letting developers benchmark where GRIP: Combat Racing sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same GRIP: Combat Racing page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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