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Honey, I Joined a Cult

Nov 3, 2022 Casual $21.99
Developer Sole Survivor Games Publisher Team17
H
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Casual indie game Honey, I Joined a Cult was released in 2022 by developer Sole Survivor Games and publisher Team17. It has 1,361 Steam reviews listed as mixed with 0% positive, and launched at an initial price of $21.99.

Overview

Honey, I Joined a Cult is a 2022 Casual game developed by Sole Survivor Games and published by Team17. On Steam it has gathered 1,375 player reviews, 73% of them positive, which counts as a mixed-to-positive reception among indie titles in the Casual category. The game is available on windows, and launched at $22. The pairing of developer Sole Survivor Games with publisher Team17 is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 33,000 to 77,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Honey, I Joined a Cult can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

1,375

Positive

73%

Steam appid

841190

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

33K to 77K

units (median: 55K)

≈ $415K to $967K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

33K median 77K
+ How is this calculated?
1,375 reviews × NB(40) = 55,000 median units
Factor Adjustment
base +50
year_2022 0
price_$22 +5
positive_73% 0
genre_Casual -15
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Honey, I Joined a Cult at roughly 33,000 to 77,000 copies, with a median around 55,000, derived from its 1,375 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $691K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $21.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $21.99 to $21.99. The tracked-window low was $21.99 on 2026-07-15.

$19 $21 $24 07-1507-1707-1807-2007-2107-24 2026-07-15: $21.99 2026-07-16: $21.99 2026-07-17: $21.99 2026-07-18: $21.99 2026-07-19: $21.99 2026-07-20: $21.99 2026-07-21: $21.99 2026-07-22: $21.99 2026-07-24: $21.99 2026-07-15: $21.99 (tracked-window low) 2026-07-16: $21.99 (tracked-window low) 2026-07-17: $21.99 (tracked-window low) 2026-07-18: $21.99 (tracked-window low) 2026-07-19: $21.99 (tracked-window low) 2026-07-20: $21.99 (tracked-window low) 2026-07-21: $21.99 (tracked-window low) 2026-07-22: $21.99 (tracked-window low) 2026-07-24: $21.99 (tracked-window low) Tracked-window low: $21.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $21.99 Buy
  • Humble Store
    $21.99 Buy
  • Fanatical -10%
    $22.53 Buy
  • Green Man Gaming
  • GOG.com

Latest tracked store observations (2026-07-24 05:23 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has Honey, I Joined a Cult sold?
indielist estimates Honey, I Joined a Cult has sold between 33,000 and 77,000 units (median 55,000), derived from its 1,375 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Honey, I Joined a Cult?
Honey, I Joined a Cult was developed by Sole Survivor Games and published by Team17.
Who published Honey, I Joined a Cult?
Honey, I Joined a Cult was published by Team17, developed by Sole Survivor Games. See Team17's full catalogue and submission status on indielist.
When was Honey, I Joined a Cult released?
Honey, I Joined a Cult was released in 2022.
How many reviews does Honey, I Joined a Cult have on Steam?
Honey, I Joined a Cult has 1,375 Steam reviews, of which 73% are positive.
Is Honey, I Joined a Cult worth playing?
Steam players rate Honey, I Joined a Cult 73% positive across 1,375 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Honey, I Joined a Cult can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Sole Survivor Games's other releases and Team17's wider catalog are one click away, letting developers benchmark where Honey, I Joined a Cult sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Honey, I Joined a Cult page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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