Profile updated
Adventure indie game Lunar Mirror:The Pavilion of Desire launched in 2023 from developer tutgame and publisher dsgame. With 1,341 Steam reviews at 82% positive and a $9.99 initial price, it has a budget hidden-gem signal for players tracking lower-cost adventure releases.
Overview
Lunar Mirror:The Pavilion of Desire is a 2023 Adventure game developed by TUTGame and published by DSGame. On Steam it has gathered 1,343 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $10. The pairing of developer TUTGame with publisher DSGame is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 44,000 to 103,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Lunar Mirror:The Pavilion of Desire can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
1,343
Positive
82%
Steam appid
2157680
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.044K to 103K
units (median: 74K)
≈ $253K to $590K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2023 | 0 |
| price_$10 | -5 |
| positive_82% | 0 |
| genre_Adventure | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Lunar Mirror:The Pavilion of Desire at roughly 44,000 to 103,000 copies, with a median around 74,000, derived from its 1,343 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $421K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
3 observed days · window low $9.99Across 3 observed UTC days from 2026-07-20 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-20.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 16:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
AdventureIndie
Frequently asked questions
- How many copies has Lunar Mirror:The Pavilion of Desire sold?
- indielist estimates Lunar Mirror:The Pavilion of Desire has sold between 44,319 and 103,411 units (median 73,865), derived from its 1,343 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Lunar Mirror:The Pavilion of Desire?
- Lunar Mirror:The Pavilion of Desire was developed by TUTGame and published by DSGame.
- Who published Lunar Mirror:The Pavilion of Desire?
- Lunar Mirror:The Pavilion of Desire was published by DSGame, developed by TUTGame. See DSGame's full catalogue and submission status on indielist.
- When was Lunar Mirror:The Pavilion of Desire released?
- Lunar Mirror:The Pavilion of Desire was released in 2023.
- How many reviews does Lunar Mirror:The Pavilion of Desire have on Steam?
- Lunar Mirror:The Pavilion of Desire has 1,343 Steam reviews, of which 82% are positive.
- Is Lunar Mirror:The Pavilion of Desire worth playing?
- Steam players rate Lunar Mirror:The Pavilion of Desire 82% positive across 1,343 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Lunar Mirror:The Pavilion of Desire can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, TUTGame's other releases and DSGame's wider catalog are one click away, letting developers benchmark where Lunar Mirror:The Pavilion of Desire sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Lunar Mirror:The Pavilion of Desire page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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