Oh...Sir!! The Insult Simulator
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A low-cost indie game built around insult-dueling, Oh...Sir!! The Insult Simulator pairs a niche comedy premise with a $1.99 entry price. Released in 2016 by vile-monarch and published by good-shepherd-entertainment, it has 3,755 Steam reviews at 91% positive.
Overview
Oh...Sir!! The Insult Simulator is a 2016 Indie game developed by Vile Monarch and published by Good Shepherd Entertainment. On Steam it has gathered 3,232 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $2. The pairing of developer Vile Monarch with publisher Good Shepherd Entertainment is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 136,000 to 317,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Oh...Sir!! The Insult Simulator can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
3,232
Positive
91%
Steam appid
512250
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0136K to 317K
units (median: 226K)
≈ $154K to $360K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2016 | +30 |
| price_$2 | -20 |
| positive_91% | +10 |
| final NB | 70 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Oh...Sir!! The Insult Simulator at roughly 136,000 to 317,000 copies, with a median around 226,000, derived from its 3,232 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $257K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
6 observed days · window low $0.79Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $0.79 to $0.79. The tracked-window low was $0.79 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 04:43 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
IndieSimulation
Frequently asked questions
- How many copies has Oh...Sir!! The Insult Simulator sold?
- indielist estimates Oh...Sir!! The Insult Simulator has sold between 135,744 and 316,736 units (median 226,240), derived from its 3,232 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Oh...Sir!! The Insult Simulator?
- Oh...Sir!! The Insult Simulator was developed by Vile Monarch and published by Good Shepherd Entertainment.
- Who published Oh...Sir!! The Insult Simulator?
- Oh...Sir!! The Insult Simulator was published by Good Shepherd Entertainment, developed by Vile Monarch. See Good Shepherd Entertainment's full catalogue and submission status on indielist.
- When was Oh...Sir!! The Insult Simulator released?
- Oh...Sir!! The Insult Simulator was released in 2016.
- How many reviews does Oh...Sir!! The Insult Simulator have on Steam?
- Oh...Sir!! The Insult Simulator has 3,232 Steam reviews, of which 91% are positive.
- Is Oh...Sir!! The Insult Simulator worth playing?
- Steam players rate Oh...Sir!! The Insult Simulator 91% positive across 3,232 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Oh...Sir!! The Insult Simulator can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Vile Monarch's other releases and Good Shepherd Entertainment's wider catalog are one click away, letting developers benchmark where Oh...Sir!! The Insult Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Oh...Sir!! The Insult Simulator page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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