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Phonopolis

May 20, 2026 Adventure $24.99
Developer Amanita Design Publisher Amanita Design
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Adventure game Phonopolis, self-published by Amanita Design, is slated for a 2026 release. It has garnered 951 Steam reviews with a 93% positive rating, indicating strong pre-release interest.

Overview

Phonopolis is a 2026 Adventure game developed by Amanita Design and published by Amanita Design. On Steam it has gathered 1,481 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $25. The pairing of developer Amanita Design with publisher Amanita Design is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 58,000 to 135,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Phonopolis can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,481

Positive

93%

Steam appid

1206070

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

58K to 135K

units (median: 96K)

≈ $824K to $1.9M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

58K median 135K
+ How is this calculated?
1,481 reviews × NB(65) = 96,265 median units
Factor Adjustment
base +50
year_2026 -10
price_$25 +5
positive_93% +10
genre_Adventure +10
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Phonopolis at roughly 58,000 to 135,000 copies, with a median around 96,000, derived from its 1,481 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

17 observed days · window low $19.99

Across 17 observed UTC days from 2026-06-01 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $19.99 to $24.99. The tracked-window low was $19.99 on 2026-07-19.

$17 $22 $27 06-0106-0406-0707-1707-2007-23 2026-06-01: $22.49 2026-06-02: $22.49 2026-06-03: $22.49 2026-06-04: $24.99 2026-06-05: $24.99 2026-06-06: $24.99 2026-06-07: $24.99 2026-06-08: $24.99 2026-07-15: $24.99 2026-07-16: $24.99 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $19.99 2026-07-22: $19.99 2026-07-23: $19.99 2026-06-01: $22.49 2026-06-02: $22.49 2026-06-03: $22.49 2026-06-04: $24.99 2026-06-05: $24.99 2026-06-06: $24.99 2026-06-07: $24.99 2026-06-08: $24.99 2026-07-15: $24.99 2026-07-16: $24.99 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $19.99 (tracked-window low) 2026-07-20: $19.99 (tracked-window low) 2026-07-21: $19.99 (tracked-window low) 2026-07-22: $19.99 (tracked-window low) 2026-07-23: $19.99 (tracked-window low) Tracked-window low: $19.99 on 2026-07-19

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -20%
    $19.99 Buy
  • GOG.com -20%
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-23 04:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has Phonopolis sold?
indielist estimates Phonopolis has sold between 57,759 and 134,771 units (median 96,265), derived from its 1,481 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Phonopolis?
Phonopolis was developed by Amanita Design and published by Amanita Design.
Who published Phonopolis?
Phonopolis was published by Amanita Design, developed by Amanita Design. See Amanita Design's full catalogue and submission status on indielist.
When was Phonopolis released?
Phonopolis was released in 2026.
How many reviews does Phonopolis have on Steam?
Phonopolis has 1,481 Steam reviews, of which 93% are positive.
Is Phonopolis worth playing?
Steam players rate Phonopolis 93% positive across 1,481 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Phonopolis can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Amanita Design's other releases and Amanita Design's wider catalog are one click away, letting developers benchmark where Phonopolis sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Phonopolis page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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