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Pixel Piracy

Jul 31, 2014 Adventure $14.99
Developer Vitali Kirpu Publisher Vitali Kirpu
P
Pixel Piracy header

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Adventure indie game Pixel Piracy comes from Vitali Kirpu, with the same slug listed for developer and publisher, indicating a self-published release. It launched in 2014 and has 5,713 Steam reviews marked mixed, with an initial price of $14.99.

Overview

Pixel Piracy is a 2014 Adventure game developed by Vitali Kirpu and published by Vitali Kirpu. On Steam it has gathered 5,712 player reviews, 65% of them positive, which counts as a mixed reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Vitali Kirpu with publisher Vitali Kirpu is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 274,000 to 640,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Pixel Piracy can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

5,712

Positive

65%

Steam appid

264140

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

274K to 640K

units (median: 457K)

≈ $2.3M to $5.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

274K median 640K
+ How is this calculated?
5,712 reviews × NB(80) = 456,960 median units
Factor Adjustment
base +50
year_2014 +30
price_$15 0
positive_65% -10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Pixel Piracy at roughly 274,000 to 640,000 copies, with a median around 457,000, derived from its 5,712 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com
    $9.99 Buy
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 20:10 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

AdventureIndieRPGSimulation

Frequently asked questions

How many copies has Pixel Piracy sold?
indielist estimates Pixel Piracy has sold between 274,176 and 639,744 units (median 456,960), derived from its 5,712 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Pixel Piracy?
Pixel Piracy was developed by Vitali Kirpu and published by Vitali Kirpu.
Who published Pixel Piracy?
Pixel Piracy was published by Vitali Kirpu, developed by Vitali Kirpu. See Vitali Kirpu's full catalogue and submission status on indielist.
When was Pixel Piracy released?
Pixel Piracy was released in 2014.
How many reviews does Pixel Piracy have on Steam?
Pixel Piracy has 5,712 Steam reviews, of which 65% are positive.
Is Pixel Piracy worth playing?
Steam players rate Pixel Piracy 65% positive across 5,712 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Pixel Piracy can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Vitali Kirpu's other releases and Vitali Kirpu's wider catalog are one click away, letting developers benchmark where Pixel Piracy sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Pixel Piracy page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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