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Indie game Rise to Ruins launched in 2019 from developer raymond-doerr and publisher sixtygig-games. It has 7,746 Steam reviews with 88% positive sentiment, a very positive signal, and an initial price of $14.99.
Overview
Rise to Ruins is a 2019 Indie game developed by Raymond Doerr and published by SixtyGig Games. On Steam it has gathered 7,231 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Raymond Doerr with publisher SixtyGig Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 325,000 to 759,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rise to Ruins can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
7,231
Positive
88%
Steam appid
328080
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0325K to 759K
units (median: 542K)
≈ $2.8M to $6.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2019 | +15 |
| price_$15 | 0 |
| positive_88% | +10 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Rise to Ruins at roughly 325,000 to 759,000 copies, with a median around 542,000, derived from its 7,231 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
42 observed days · window low $14.99Across 42 observed UTC days from 2026-06-12 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-06-12.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-24 07:03 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
IndieSimulationStrategy
Frequently asked questions
- How many copies has Rise to Ruins sold?
- indielist estimates Rise to Ruins has sold between 325,395 and 759,255 units (median 542,325), derived from its 7,231 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Rise to Ruins?
- Rise to Ruins was developed by Raymond Doerr and published by SixtyGig Games.
- Who published Rise to Ruins?
- Rise to Ruins was published by SixtyGig Games, developed by Raymond Doerr. See SixtyGig Games's full catalogue and submission status on indielist.
- When was Rise to Ruins released?
- Rise to Ruins was released in 2019.
- How many reviews does Rise to Ruins have on Steam?
- Rise to Ruins has 7,231 Steam reviews, of which 88% are positive.
- Is Rise to Ruins worth playing?
- Steam players rate Rise to Ruins 88% positive across 7,231 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Rise to Ruins can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Raymond Doerr's other releases and SixtyGig Games's wider catalog are one click away, letting developers benchmark where Rise to Ruins sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rise to Ruins page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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