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Smilemo

May 19, 2022 Action $9.99
Developer REXECHO Publisher CFK Co., Ltd.
S
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Action-focused indie game Smilemo launched in 2022 from developer rexecho and publisher CFK Co., Ltd. It has 1,146 Steam reviews marked mixed, with an initial $9.99 price point for players comparing budget action releases.

Overview

Smilemo is a 2022 Action game developed by REXECHO and published by CFK Co., Ltd.. On Steam it has gathered 1,163 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $10. The pairing of developer REXECHO with publisher CFK Co., Ltd. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 31,000 to 73,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Smilemo can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,163

Positive

74%

Steam appid

1933700

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

31K to 73K

units (median: 52K)

≈ $179K to $418K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

31K median 73K
+ How is this calculated?
1,163 reviews × NB(45) = 52,335 median units
Factor Adjustment
base +50
year_2022 0
price_$10 -5
positive_74% 0
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Smilemo at roughly 31,000 to 73,000 copies, with a median around 52,000, derived from its 1,163 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $299K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $8.41

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $8.41 to $8.45. The tracked-window low was $8.41 on 2026-07-20.

$7 $8 $9 07-1507-1607-1807-1907-2107-22 2026-07-15: $8.43 2026-07-16: $8.45 2026-07-17: $8.43 2026-07-18: $8.43 2026-07-19: $8.43 2026-07-20: $8.41 2026-07-21: $8.42 2026-07-22: $8.41 2026-07-15: $8.43 2026-07-16: $8.45 2026-07-17: $8.43 2026-07-18: $8.43 2026-07-19: $8.43 2026-07-20: $8.41 (tracked-window low) 2026-07-21: $8.42 2026-07-22: $8.41 (tracked-window low) Tracked-window low: $8.41 on 2026-07-20

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Fanatical -10%
    $8.41 Buy
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 06:03 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has Smilemo sold?
indielist estimates Smilemo has sold between 31,401 and 73,269 units (median 52,335), derived from its 1,163 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Smilemo?
Smilemo was developed by REXECHO and published by CFK Co., Ltd..
Who published Smilemo?
Smilemo was published by CFK Co., Ltd., developed by REXECHO. See CFK Co., Ltd.'s full catalogue and submission status on indielist.
When was Smilemo released?
Smilemo was released in 2022.
How many reviews does Smilemo have on Steam?
Smilemo has 1,163 Steam reviews, of which 74% are positive.
Is Smilemo worth playing?
Steam players rate Smilemo 74% positive across 1,163 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Smilemo can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, REXECHO's other releases and CFK Co., Ltd.'s wider catalog are one click away, letting developers benchmark where Smilemo sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Smilemo page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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