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Linelith

May 19, 2022 Casual $2.99
Developer Patrick Traynor Publisher Patrick Traynor
L
Linelith header

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Casual puzzle indie game Linelith blends relaxing strategy play with Sokoban-style problem solving. Released in 2022 by developer and publisher Patrick Traynor, it has 1,297 Steam reviews at 99% positive and a budget $2.99 price.

Overview

Linelith is a 2022 Casual game developed by Patrick Traynor and published by Patrick Traynor. On Steam it has gathered 1,361 player reviews, 99% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $3. The pairing of developer Patrick Traynor with publisher Patrick Traynor is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 20,000 to 48,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Linelith can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

1,361

Positive

99%

Steam appid

1923790

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

20K to 48K

units (median: 34K)

≈ $35K to $81K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

20K median 48K
+ How is this calculated?
1,361 reviews × NB(25) = 34,025 median units
Factor Adjustment
base +50
year_2022 0
price_$3 -20
positive_99% +10
genre_Casual -15
final NB 25

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Linelith at roughly 20,000 to 48,000 copies, with a median around 34,000, derived from its 1,361 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $58K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $1.79

Across 14 observed UTC days from 2026-06-04 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $1.79 to $2.99. The tracked-window low was $1.79 on 2026-06-04.

$1 $2 $4 06-0406-0707-1507-1807-2007-24 2026-06-04: $1.79 2026-06-05: $2.99 2026-06-06: $2.99 2026-06-07: $2.99 2026-06-08: $2.99 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-24: $2.99 2026-06-04: $1.79 (tracked-window low) 2026-06-05: $2.99 2026-06-06: $2.99 2026-06-07: $2.99 2026-06-08: $2.99 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-24: $2.99 Tracked-window low: $1.79 on 2026-06-04

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:58 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

CasualPuzzleStrategyRelaxingSokobanExploration2DTop-DownNonlinearAbstractMinimalistIndieLogicStylizedGrid-Based MovementSci-fiSingleplayer

Frequently asked questions

How many copies has Linelith sold?
indielist estimates Linelith has sold between 20,415 and 47,635 units (median 34,025), derived from its 1,361 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Linelith?
Linelith was developed by Patrick Traynor and published by Patrick Traynor.
Who published Linelith?
Linelith was published by Patrick Traynor, developed by Patrick Traynor. See Patrick Traynor's full catalogue and submission status on indielist.
When was Linelith released?
Linelith was released in 2022.
How many reviews does Linelith have on Steam?
Linelith has 1,361 Steam reviews, of which 99% are positive.
Is Linelith worth playing?
Steam players rate Linelith 99% positive across 1,361 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Linelith can compare it on indielist against semantically similar Casual titles such as Patrick's Parabox, Baba Is You, Dorfromantik, shapez, ranked by shared tags and genre rather than by ad spend. On the developer side, Patrick Traynor's other releases and Patrick Traynor's wider catalog are one click away, letting developers benchmark where Linelith sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Linelith page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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