The Black Grimoire: Cursebreaker
Profile updated
Adventure RPG indie game with crafting, open-world exploration, and singleplayer play. Released in 2024 by developer/publisher Olipa Games, The Black Grimoire: Cursebreaker has 875 Steam reviews at 85% positive and an initial price of $14.99.
Overview
The Black Grimoire: Cursebreaker is a 2024 Adventure game developed by Olipa Games and published by Olipa Games. On Steam it has gathered 819 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $15. The pairing of developer Olipa Games with publisher Olipa Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 29,000 to 69,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Black Grimoire: Cursebreaker can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
819
Positive
84%
Steam appid
1189290
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.029K to 69K
units (median: 49K)
≈ $252K to $589K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$15 | 0 |
| positive_84% | 0 |
| genre_Adventure | +10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The Black Grimoire: Cursebreaker at roughly 29,000 to 69,000 copies, with a median around 49,000, derived from its 819 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $421K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
13 observed days · window low $7.49Across 13 observed UTC days from 2026-06-04 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $7.49 to $14.99. The tracked-window low was $7.49 on 2026-06-04.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$14.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 06:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has The Black Grimoire: Cursebreaker sold?
- indielist estimates The Black Grimoire: Cursebreaker has sold between 29,484 and 68,796 units (median 49,140), derived from its 819 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The Black Grimoire: Cursebreaker?
- The Black Grimoire: Cursebreaker was developed by Olipa Games and published by Olipa Games.
- Who published The Black Grimoire: Cursebreaker?
- The Black Grimoire: Cursebreaker was published by Olipa Games, developed by Olipa Games. See Olipa Games's full catalogue and submission status on indielist.
- When was The Black Grimoire: Cursebreaker released?
- The Black Grimoire: Cursebreaker was released in 2024.
- How many reviews does The Black Grimoire: Cursebreaker have on Steam?
- The Black Grimoire: Cursebreaker has 819 Steam reviews, of which 84% are positive.
- Is The Black Grimoire: Cursebreaker worth playing?
- Steam players rate The Black Grimoire: Cursebreaker 84% positive across 819 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The Black Grimoire: Cursebreaker can compare it on indielist against semantically similar Adventure titles such as Enshrouded, WitchSpring R, Drova - Forsaken Kin, Clair Obscur: Expedition 33, ranked by shared tags and genre rather than by ad spend. On the developer side, Olipa Games's other releases and Olipa Games's wider catalog are one click away, letting developers benchmark where The Black Grimoire: Cursebreaker sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Black Grimoire: Cursebreaker page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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