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I Was a Teenage Exocolonist

Aug 25, 2022 Indie $24.99
Developer Northway Games Publisher Finji
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This RPG simulation game, released in 2022, offers players a unique narrative experience. With 4,243 Steam reviews, it has garnered significant player engagement. The developer and publisher details are still being imported.

Overview

I Was a Teenage Exocolonist is a 2022 Indie game developed by Northway Games and published by Finji. On Steam it has gathered 4,738 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $25. The pairing of developer Northway Games with publisher Finji is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 185,000 to 431,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, I Was a Teenage Exocolonist can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

4,738

Positive

96%

Steam appid

1148760

Engine

Unknown

Players (snapshot)

83

Historical snapshot ·

Sales estimate

v1.0

185K to 431K

units (median: 308K)

≈ $2.6M to $6.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

185K median 431K
+ How is this calculated?
4,738 reviews × NB(65) = 307,970 median units
Factor Adjustment
base +50
year_2022 0
price_$25 +5
positive_96% +10
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for I Was a Teenage Exocolonist at roughly 185,000 to 431,000 copies, with a median around 308,000, derived from its 4,738 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

21 observed days · window low $12.49

Across 21 observed UTC days from 2026-05-31 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $12.49 to $24.99. The tracked-window low was $12.49 on 2026-07-15.

$10 $19 $27 05-3106-0406-0807-1507-1907-23 2026-05-31: $24.99 2026-06-01: $24.99 2026-06-02: $24.99 2026-06-03: $24.99 2026-06-04: $24.99 2026-06-05: $24.99 2026-06-06: $24.99 2026-06-07: $24.99 2026-06-08: $24.99 2026-06-09: $24.99 2026-06-10: $24.99 2026-06-11: $24.99 2026-07-15: $12.49 2026-07-16: $12.49 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $24.99 2026-07-20: $24.99 2026-07-21: $24.99 2026-07-22: $24.99 2026-07-23: $24.99 2026-05-31: $24.99 2026-06-01: $24.99 2026-06-02: $24.99 2026-06-03: $24.99 2026-06-04: $24.99 2026-06-05: $24.99 2026-06-06: $24.99 2026-06-07: $24.99 2026-06-08: $24.99 2026-06-09: $24.99 2026-06-10: $24.99 2026-06-11: $24.99 2026-07-15: $12.49 (tracked-window low) 2026-07-16: $12.49 (tracked-window low) 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $24.99 2026-07-20: $24.99 2026-07-21: $24.99 2026-07-22: $24.99 2026-07-23: $24.99 Tracked-window low: $12.49 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $24.99 Buy
  • GOG.com
    $24.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-23 04:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

Choices MatterLife SimDeckbuildingVisual NovelRPGStory RichChoose Your Own AdventureDating SimSingleplayerInteractive FictionSci-fiMultiple EndingsCard GameSimulationFuturisticLGBTQ+ManagementIndieHand-drawnTurn-Based

Frequently asked questions

How many copies has I Was a Teenage Exocolonist sold?
indielist estimates I Was a Teenage Exocolonist has sold between 184,782 and 431,158 units (median 307,970), derived from its 4,738 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed I Was a Teenage Exocolonist?
I Was a Teenage Exocolonist was developed by Northway Games and published by Finji.
Who published I Was a Teenage Exocolonist?
I Was a Teenage Exocolonist was published by Finji, developed by Northway Games. See Finji's full catalogue and submission status on indielist.
When was I Was a Teenage Exocolonist released?
I Was a Teenage Exocolonist was released in 2022.
How many reviews does I Was a Teenage Exocolonist have on Steam?
I Was a Teenage Exocolonist has 4,738 Steam reviews, of which 96% are positive.
Is I Was a Teenage Exocolonist worth playing?
Steam players rate I Was a Teenage Exocolonist 96% positive across 4,738 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like I Was a Teenage Exocolonist can compare it on indielist against semantically similar Indie titles such as Yes, Your Grace, Potionomics, Volcano Princess, Monster Prom 2: Monster Camp, ranked by shared tags and genre rather than by ad spend. On the developer side, Northway Games's other releases and Finji's wider catalog are one click away, letting developers benchmark where I Was a Teenage Exocolonist sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same I Was a Teenage Exocolonist page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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