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Obduction

Aug 24, 2016 Adventure $29.99
Developer Cyan, Inc. Publisher Cyan, Inc.
O
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Obduction is an adventure game released in 2016. It has garnered 3,005 reviews on Steam. The developer and publisher information for this title is currently unavailable.

Overview

Obduction is a 2016 Adventure game developed by Cyan, Inc. and published by Cyan, Inc.. On Steam it has gathered 3,976 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $30. The pairing of developer Cyan, Inc. with publisher Cyan, Inc. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 227,000 to 529,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Obduction can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

3,976

Positive

80%

Steam appid

306760

Engine

Unknown

Players (snapshot)

6

Historical snapshot ·

Sales estimate

v1.0

227K to 529K

units (median: 378K)

≈ $3.9M to $9.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

227K median 529K
+ How is this calculated?
3,976 reviews × NB(95) = 377,720 median units
Factor Adjustment
base +50
year_2016 +30
price_$30 +5
positive_80% 0
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Obduction at roughly 227,000 to 529,000 copies, with a median around 378,000, derived from its 3,976 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $6.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

21 observed days · window low $11.99

Across 21 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $11.99 to $29.99. The tracked-window low was $11.99 on 2026-07-15.

$10 $21 $33 05-3106-0406-0807-1507-1907-24 2026-05-31: $29.99 2026-06-01: $29.99 2026-06-02: $29.99 2026-06-03: $29.99 2026-06-04: $29.99 2026-06-05: $29.99 2026-06-06: $29.99 2026-06-07: $29.99 2026-06-08: $29.99 2026-06-09: $29.99 2026-06-10: $29.99 2026-06-11: $29.99 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-24: $11.99 2026-05-31: $29.99 2026-06-01: $29.99 2026-06-02: $29.99 2026-06-03: $29.99 2026-06-04: $29.99 2026-06-05: $29.99 2026-06-06: $29.99 2026-06-07: $29.99 2026-06-08: $29.99 2026-06-09: $29.99 2026-06-10: $29.99 2026-06-11: $29.99 2026-07-15: $11.99 (tracked-window low) 2026-07-16: $11.99 (tracked-window low) 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-24: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -60%
    $11.99 Buy
  • Steam reference
    $29.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-24 04:08 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Tags

AdventurePuzzleExplorationIndieFirst-PersonMysterySurrealVRWalking SimulatorAtmosphericStory RichOpen WorldPoint & ClickSingleplayerNonlinearCasualSci-fiChoices MatterFMVSurvival

Frequently asked questions

How many copies has Obduction sold?
indielist estimates Obduction has sold between 226,632 and 528,808 units (median 377,720), derived from its 3,976 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Obduction?
Obduction was developed by Cyan, Inc. and published by Cyan, Inc..
Who published Obduction?
Obduction was published by Cyan, Inc., developed by Cyan, Inc.. See Cyan, Inc.'s full catalogue and submission status on indielist.
When was Obduction released?
Obduction was released in 2016.
How many reviews does Obduction have on Steam?
Obduction has 3,976 Steam reviews, of which 80% are positive.
Is Obduction worth playing?
Steam players rate Obduction 80% positive across 3,976 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Obduction can compare it on indielist against semantically similar Adventure titles such as The Witness, The Stanley Parable, Call of the Sea, Firewatch, ranked by shared tags and genre rather than by ad spend. On the developer side, Cyan, Inc.'s other releases and Cyan, Inc.'s wider catalog are one click away, letting developers benchmark where Obduction sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Obduction page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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